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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Nyota Sol
Center for Advanced Studies
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Posted - 2009.09.19 16:51:00 -
[1]
Edited by: Nyota Sol on 19/09/2009 16:53:39 bash empire players and mission runners all you want, but some of us PAYING CUSTOMERS actually like our noob corp and would quit with a silly new mechanic like this.
the gameplay would gain absolutely nothing and you'd lose subscriptions in the name of some silly ideological push towards 0.0 corps.
flame away...
if this were to go live you'd lose ALL my accounts. that's not a threat.
CAS 101 Eve Musings |
Nyota Sol
Center for Advanced Studies
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Posted - 2009.09.19 17:45:00 -
[2]
Originally by: Lord Delacroix Edited by: Lord Delacroix on 19/09/2009 16:50:17 wat
mission runners are the people who create new ISK in the game what will happen is just that prices will deflate by around 11% to match the reduced money supply, no real harm for anyone but people who currently hold a lot of illiquid assets.
it would deflate by a lot more than that.
consider all the deactivated accounts, too... (and im not talking just spacedork rage quitting)
the secondary and unanticipated changes should make CCP think very seriously about implementing such a petty ideological game design change. i see nothing good actually obtained by such a tax (beyond the "lawl screw you mission runners" types of arguments). whereas there is a lot to be lost including actual players and economic activity.
CAS 101 Eve Musings |
Nyota Sol
Center for Advanced Studies
|
Posted - 2009.09.19 17:57:00 -
[3]
Edited by: Nyota Sol on 19/09/2009 17:58:51
Originally by: Kerfira It's funny to see people trying to make mountains out of molehills
This change will have next to no effect....
For people in NPC corp: Miners will feel next to no change. Explores might get a slight decrease in income. Traders will see no change. Builders will see no change. Inventors will see no change. Mission runners will have a marginal (<5% probably) drop in income.
....Mission runners already earn 3-4x as much as miners.....
Seriously, the sky is NOT falling! Stop panicking (though it is funny to watch)...
No change my butt.
Instead of taking an ideological position and then only seeing what you want to see, consider all the significant possible impact and ripple effects.
CCP wants more people to join player corps. GREAT. Their fantasy solution is absolutely horrible. It's a classic example of twisted social engineering by design.
It will NOT accomplish their intended goal. People stay in npc corps for very good reasons. And some of those reasons are defensible. This is supposed to be a "sandbox" game, but CCP is showing that this is more of a marketing slogan than a real development principle.
Obviously eve would survive, but it WOULD have less subscribers... and arguing about 11% vs 15% vs 20% would be to miss the point. MMO developers should NEVER make changes of this MAGNITUDE unless it's very important... and yes, cutting income by 11% or more is very large for empire players.
CAS 101 Eve Musings |
Nyota Sol
Center for Advanced Studies
|
Posted - 2009.09.20 12:48:00 -
[4]
Edited by: Nyota Sol on 20/09/2009 12:48:22
Originally by: Kerfira Edited by: Kerfira on 19/09/2009 18:00:21
Originally by: Nyota Sol Obviously eve would survive, but it WOULD have less subscribers...
To repeat!
Do you know how many times this argument has been made when CCP propose changes? Probably EVERY single time!
Do you know how many times MMO developers made huge, unnecessary changes to "make the players play differently" and lost tons of players?
This isn't a normal change.
CAS 101 Eve Musings |
Nyota Sol
Center for Advanced Studies
|
Posted - 2009.09.20 12:54:00 -
[5]
Originally by: Jonathaniuz tax given to npc:s must be the most stupid idea ever.
If theres to much missioning isk then reduce it from the source instead of taking some of it back in "tax".
Using tax to encourage people to leave npc corporations is just uncreative.
Its a sandbox game, add more stuff you cant do solo instead, inspireing people to join together and perhaps start a corp down the line.
yes, another person of sound mind.
If they want to shift people away from missioning, then you do that by ADDING features to the game and IMPROVING viability of other activities. Not by taxing basic mechanics that have existed for years. Not by punishing players in the sandbox who are doing fundamental options that have been in the game for years. This is nothing more than a petty ideological attack on NPC corps which fits their rhetoric along these lines all summer. Somebody at CCP needs to challenge this mentality a bit.
CCP... use your brains. This won't accomplish your stated intention.
Improve ratting. Improve mining. Improve all the half-baked pve content you've rolled out but never finished. You'll see this type of taxation isnt needed.
Heck... make militias more viable for new players.
CAS 101 Eve Musings |
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